FIFA
10 – Understanding Custom Tactics
Contents
The impact of Custom Tactics should not be
underestimated. By affecting the
movement of your AI teammates around you and dictating the style of your AI
opposition, it has a huge influence on your overall gameplay
experience against the CPU. Tempo can be
altered drastically.
In FIFA 10 the default setup of Custom Tactics is often far
from desirable. For example: In several
leagues such as England, Australia, Poland and more besides, the combination of
'High' Pressure and 'Double' Aggression for nearly every team causes an
unpleasantly frantic and downright unrealistic game. No team presses that hard and that recklessly
for 90 minutes in real life, nor is it much fun to play against.
To fix imbalances such as these, we need to create and save
sets of Custom Tactics that will bring about more realistic, more enjoyable and more varied styles of play for
us to compete against, particularly where the much-maligned Manager Mode is
concerned. To do this we first need a solid
understanding of how Custom Tactics work.
Please Note that this is not a document
intended to teach you how your own human-controlled team can use Custom Tactics
more successfully. If a more clear
understanding helps you to do so, then that’s good too – but this is primarily
about how the AI interprets the tactics.
Team instructions are split into three sections: Build-Up Play, Chance Creation and Defence.
Build-Up Play influences the decision-making of the
attacking team in the first two-thirds of the pitch only.
Chance Creation influences the decision-making of
the attacking team in the attacking third only.
Defence dictates the approach of the team
when they don't have the ball.
Build Up Play - Speed
Definition
Understanding
this slider in simple terms:
It is important to differentiate
Speed from 'tempo'. It is about the direction
of the pass (how much they want to pass forwards) and the direction of movement
off the ball (how much they want to seek forward space rather than supporting
laterally or behind). It is about how
aggressive the build up is, rather than actual speed of play. Teams with a Slow
setting can still move the ball at a slick tempo, but if necessary they will do
so in a lateral or backwards direction, retaining possession.
Implementation
The best advice is to take it easy
on the Speed. It's so common when people
set-up Custom Tactics to see them favour the higher end of the slider by
default. Don't fall into this trap! The AI already tends toward aggressive intent
and requires little further encouragement.
Being too heavy with the Speed slider leads to
frantic arcade football.
The middle and lower bands of the
Speed slider simulate a more intelligent, tactical and satisfying game from the
AI. On Slow/Balanced settings (0-66)
they are able to keep possession more effectively and will not always rush the
ball towards your goal, reducing that arcadey
feeling. Fast setting (67+) should be
the preserve of heavily counter-attacking teams only (combined only with
Deep defence).
An impression of speed often comes
from the physical pace of the players themselves, not by how aggressively they
charge forward. You might think of teams
like Arsenal and Manchester United as playing at fast speed, but they also
dominate possession intelligently, vary tempo and support each other off the
ball. You don't see Carrick or Fabregas immediately sprinting up the pitch the moment
their team wins possession. This places
them in the Balanced bracket. For a team like
Interpreting style
Is secure possession
of the football the team’s priority, with patient build up? If so, try something in the Slow bracket (10-30).
Is the team keen on
possession and organisation, but with a little less patience? Try low Balanced (35-45)
Is the team quite
aggressive about advancing the ball up the pitch smoothly, taking the play to
the opposition? Try middle to high
Balanced (50-60).
Is the team’s primary gameplan to counter-attack at every opportunity from deep
positions? If so, try low Fast (70-80).
Build Up Play - Passing
(distance)
Definition
Understanding
this slider in simple terms:
Implementation
This slider is easier to judge than
the Speed slider, and there's not so much 'right or wrong' as long as it
reflects the team's style. The important
thing to remember is the combination of this with Speed. For example, Fast speed and Long passing both
encourage players to get high up the pitch, so will have a cumulative effect on
each other.
Interpreting style
Does the team
primarily play very short passes to feet?
Go with Short (10-30).
Do they use a good mix
of medium and varied passes? Try lower Mixed (35-50).
Do they use a target
man and fire the ball into his chest/feet to be held up? Try upper Mixed (55-65).
Do they regularly hoof
the ball long, looking over the top or up high for an aerial challenge? Go Long (70-100).
Build Up Play -
Positioning
Definition
Implementation
Not much to add to this one. Quite a subtle setting that
should be self-explanatory from the given definition.
Interpreting style
Is organisation and
well-drilled shape a priority of this particular coach? Try Organised.
Do the fullbacks
regularly provide width to the midfield during Build Up? Try Free-Form.
Do the strikers often
pull wide to make themselves available for an early ball out of defence? Try Free-Form.
Not sure? Stick with Organised as a generic default.
Chance Creation – Passing (risk)
Definition
Understanding this slider
in simple terms:
The key to remember is that this slider comes into play when
the ball crosses that imaginary line that denotes the attacking third of the
pitch. It does not impact on the
build up in the first two-thirds of the pitch.
Implementation
Think of how patient or impatient the real team are when
they have the ball in the attacking third.
There's also an element here of how incisive and dangerous the AI team
will try to be, their 'cutting edge'.
Teams like
Interpreting style
Do they keep it safe and wait for a good opportunity,
perhaps working it wide for a cross instead?
Try upper Safe or low
Do they look to split the defence with slide-rule
passes to create a chance in the penalty area?
Try upper
Are they impatient and/or aggressive with the ball in
the attacking third, trying to force the issue? Try Risky (75-85).
Chance Creation – Crossing
Definition
Understanding this slider
in simple terms:
Implementation
In a similar way to Speed, the AI is already quite
pre-disposed to crossing the ball when there's an opportunity, and as such
doesn't need a great deal of encouragement.
Therefore the 'Lots' setting should be reserved for the sorts of teams
who really do launch the ball into the danger area (from deep) as often
as possible.
The 'early' part is often the overriding issue here.
If you think that the real team encourages wingers to get out wide and
to the byline as a favoured method of attack, that
doesn't necessarily translate as 'Lots' because they will end up crossing from
far too deep. You might want to try the
lower end of the '
Interpreting style
Is the team hesitant to cross, usually choosing to
turn back and pass the ball inside looking for an opportunity to shoot or
create? Go Safe (20-30).
Does the team try to cross to their strikers from positions
a little closer to the byline? Try lower
Is the team eager to get crosses in as often as
possible, with midfielders arriving in the box?
Try upper Normal (50-60).
Do they lump the ball into the box early from deep
positions? Go with Lots (70-85).
Chance Creation – Shooting
Definition
Understanding this slider
in simple terms:
Implementation
In contrast to Speed/Crossing, Shooting is a setting where
the AI generally needs to be encouraged.
Stay well away from 'Little', for fear of seeing them try to walk the
ball into the goal unrealistically. As a
rough guide, go with 'Lots' if the team is keen to fire in shots from range
(e.g.
As a general comment on Chance Creation, don't forget that the
Passing, Crossing and Shooting values all need to be balanced against each
other. All influence the positioning
of teammates off the ball - are they running in behind the defence, are they
getting in the box for a cross, are they setting up to strike from range? Each impacts on the other, which you should
bear in mind if the real team has a tendency towards one type of attack more
than the others.
Interpreting style
Is the team quite reluctant to shoot from long
distances, preferring to work the ball into the area or wide for a cross? Try upper
Do they like to test their aim from outside the area
when the opportunity arises? Go with
Lots (70-80).
Do they have a real shoot on sight policy, and prefer
to set up for the strike above other forms of attack? Try higher Lots (85-90).
Chance Creation - Positioning
Definition
Implementation
Again this is self-explanatory, but note that this setting
tends to have a bigger impact on Chance Creation than it did in Build Up.
Setting this to Free-Form helps to make the AI less
predictable and therefore more dangerous, which I'd say is a good thing. If you’re going to allow players to move out
of position then the attacking third is the place to do it, far from your own
goal. As a general rule lean towards
Free-Form (essential for the very top level teams), saving Organised for teams
who are comparatively rigid and uninventive.
Interpreting style
Is the team quite predictable in attack, unwilling to
commit too many players around the penalty area? Try Organised.
Does the team favour patiently working the ball out
to their side midfielders, who always stay wide to get crosses in? Try Organised.
Is the team more aggressive in attack, allowing
midfielders to make runs into the box and fullbacks to overlap wide? Try Free-Form.
Not sure? Go
with Free-Form as a default.
Defence – Pressure
Definition
Understanding this slider
in simple terms:
Note that Medium and High can BOTH deal with pressing in the
opponent's half to some extent. This is
easy to overlook, particularly if you're used to Football Manager definitions (Own Area, Own Half, Whole Pitch). Not here!
Implementation
Along with Speed and Aggression, this is one of the most
important settings to get right. It is
also another area where it’s better to lean towards the lower half of the
slider (rather than the proliferation of 70/High that for some reason EA
spread through most leagues). As
mentioned earlier, playing against High pressure teams with High aggression
every match is not that fun. To create a
more enjoyable and realistic experience we need to tone this down.
There are certain
teams whose philosophy is to press 'High', Guardiola's
The majority play a mixture of 'Deep' and 'Medium',
defending mostly in their own half to stay organised and compact. There’s also an element here of how we want
the AI to play against us. If they are
set to get men behind the ball and defend their own half, you face the
challenge of breaking them down and it encourages more strategic gameplay. If they
are always set to ‘High’ then it contributes to frantic, open and reactionary gameplay, as well as more opportunities for the easy
through ball for 1v1 chances.
You can generally accept 50 as a rough guide for pressing to
about the halfway line, as you’d probably expect. Look towards the lower half of the 'Medium'
bracket (33-50) as a starting point, only going higher if you genuinely see the
real team pressing regularly in the opposition half. Similarly, be wary of dropping below 20. Plenty of teams, particularly Italian
defenders, defend their penalty area, but there’s a point where it becomes
unrealistically deep.
Interpreting style
Are they a counter-attacking side, planning to draw
the opponent in before hitting on the break?
Try upper Deep (20-30).
Is the team’s aim to get plenty of men behind the
ball, preferring to stay compact in their own half? Try upper Deep or lower Medium (25-35).
Does the team engage throughout their
own half of the pitch? Try lower
Medium (40-50).
Do they regularly press into the opposing half,
looking to assert themselves and operate quite a high
defensive line? Try upper Medium (50-65).
Do they genuinely press like
Defence – Aggression
Definition
Understanding this slider
in simple terms:
Implementation
This is another very important setting and another slider
where ‘less is more’. Ever been
frustrated by an overly aggressive AI kicking lumps out of you and reducing
everything to a frantic scrap? Then
you'll know this needs to be tuned down a little.
'Double' is actually unrealistic, especially when combined
with High/Medium Pressure. Constantly sending
two defenders to the ball will pull a defence out of shape and be ripped apart
at any remotely competent standard of football, not to mention the number of
daft yellow/red cards it will encourage the CPU to collect. Reserve 'Double' only for combination with
Deep pressure, and only then if they are a notoriously physical and bruising
side.
For 95% of teams it's more appropriate to use a mixture of
'Contain' and 'Press'. Again, as a starting point look at the lower
half of the 'Press' bracket (33-50).
Also be wary of a combination of Deep/Contain. We still want the AI to be a challenge, not
just keep standing off while you walk up to their penalty area.
As a general, rough rule: the lower the Pressure, the
higher the Aggression, and vice versa.
Interpreting style
Does the team defend tactically,
preaching organisation and shape, preferably well away from their own
goal? Try upper Contain (25-30).
Do they close down adequately, without
over-committing or being too reckless in the tackle? Try lower Press (35-50).
Do they put more bite in the tackle, hoping to impose
themselves physically at the risk of being drawn out
of position? Try upper Press (50-60).
In combination with a Deep defence, do they draw the
opponent in and then hit him hard? Only
then try lower Double (70-75).
Defence – Team Width
Definition
Understanding this slider
in simple terms:
Implementation
As a general rule: the closer to your goal you defend, the
more narrow you want to be. If the real
team is set up with 'Deep' Pressure, there's a good chance it will probably be
combined with 'Narrow' Width, or at least low '
It might be worth bearing in mind that your AI opponent will
probably be more difficult to break down if they are set up as 'Narrow' or
'Normal' rather than 'Wide'.
Interpreting style
Is the team compact and difficult to break down,
minimising gaps between defenders? Try
upper Narrow (15-30).
Do they like to like to retain shape, without
allowing too much freedom out wide? Try
lower
Do they press high and rely more on winning
individual battles, trying to keep the game expansive? Try upper Normal to
lower Wide (60-75).
Defence – Defender Line
Definition
Implementation
Cover is a generally a more common tactic than the risky
Offside Trap, and your average AI team will probably be harder to break down if
they're playing Cover.
On the other hand, an AI team set up with High Pressure and
Wide defence might benefit from using the offside trap as a means of keeping the
play in their opponent's half of the pitch
Interpreting style
Does the team defend deep? Use Cover.
Does the team press high with a high defensive
line? Try Offside Trap.
Not sure?
Cover is generally a safer default.
Build Up Play - Speed
• How much
the ball possessor favours a forward pass.
• How
aggressively his teammates get forward off the ball.
Build Up Play -
Passing (distance)
• The length
of pass favoured by the ball possessor.
• The distance
from him that his teammates will look to find space.
Chance Creation –
Passing (risk)
• How eager
the ball possessor is to attempt an incisive pass in the attacking third.
• How often
his teammates will look to gamble on runs through/behind the defence when in
the attacking third.
Chance Creation –
Crossing
• How early
the ball possessor will cross the ball into the penalty area.
• How many
of his teammates will be trying to get on the end of it.
Chance Creation –
Shooting
• How eager
the ball possessor is to shoot from further out.
• How often
his teammates look to position themselves for lay-offs or cut-backs.
Defence - Pressure
• How high
up the pitch the defending team will pressure the ball.
• How high
the defensive line will try to play.
Defence - Aggression
• How
aggressively the defender(s) nearest the ball engage(s) the ball possessor.
• How likely
the defender is to throw himself into a lunging tackle.
Defence – Team Width
• How spread
out across the width of the field the team will defend.
• It does
NOT set the width of the team when in possession of the football.
Hopefully
we’ve now gained a good understanding of what the sliders mean, and you can use
the ‘Interpreting Style’ boxes above
to get a good starting point on how to set up specific Custom Tactics that
reproduce the real-life style of a certain team.
Ideally
you’ll run two types of test in order to tweak this. One is to run CPU vs
CPU matches. By spectating
you’ll start to get a good grasp on how the AI is interpreting your
instructions and what you need to tune to reproduce the style you want. Secondly, take control of the opponent and play
against the team whose Custom Tactics you are tweaking. This way you’ll know what it is like face
them and whether they’ll test you in the style they should.
In the end,
don’t sweat this too much. It’s tempting
to tweak and tweak until the end of time but virtual perfection is
unlikely. As long as they’re playing
roughly the right sort of style and you haven’t inadvertently made them too
easy to beat, let’s move on and actually play the game for fun!
You’ll also
realise that there are only 28 Custom Tactic slots… and at least one or two of
those you’ll want to keep for yourself for future use. This limits us on the number of teams we can
reproduce and save. We’re going to need
some generic sets that we can share throughout the many teams.
The general
idea is that we need a number of Custom Tactic sets that represent as many
distinct styles of play as we can, without taking up too many save slots.
These sets
can then be assigned liberally throughout the teams in all the leagues,
conforming to the realistic style of each league but also allowing us plenty of
variation for when we come up against those teams in the Manager Mode.
There are
many ways to approach this. I’m going to
lay out a set of ten that I have created, which will hopefully result in a nice
varied spread of balanced and fun CPU opponent styles.
1-3: Generic North, Generic
Central and Generic South
These three are fairly balanced, generic sets,
without a heavy bias to a particular style.
The names North, Central and South refer to generalised European styles
of play. In the North (
Suitable for?
Generic North – British leagues, Scandinavian
leagues, Polish league, Austrian league, etc.
Generic Central – Belgian league, French league,
Dutch league, etc.
Generic South – Spanish league, Portuguese league,
Italian league, etc.
4-5: Counter Long, Counter Short
The counter-attack is an easily distinguishable gameplan. Defend
deep, hit the opponent quickly on the breakaway. These two sets provide a couple of variations
on the theme, one with slightly longer passing and more crossing, one with
slightly shorter passing and fewer crosses.
Suitable for?
Counter Long – British leagues, Scandinavian leagues,
Polish league, Austrian league, etc.
Counter Short - Spanish league, Portuguese league,
Italian league, etc.
6-7: Press Mixed,
Press Short
These two sets are very similar to Generic North and
Generic South, but with Pressure raised to make the defences play a lot higher
up the pitch. With higher defensive
lines and the offside trap, this gives us a second distinguishable style of
play to encounter.
Suitable for?
Press Mixed – Scandinavian leagues, German league,
Dutch league etc.
Press Short – Spanish league, Swiss league etc.
8-9: Long Slow, Long Fast
The ‘hoof’ might be unattractive but remains a valid
and distinctive style, a very direct one looking to launch the ball high up the
pitch in agricultural fashion, usually combined with physical play. One set is slightly more aggressive than the
other.
Suitable for?
British Leagues, Scandinavian leagues, Australian
league etc.
10: Possession
At the other end of the spectrum is the slow,
patient, possession-oriented style, demanding ball-retention at all costs via a
much more aesthetic short passing style.
Suitable for?
Italian league, Mexican league etc.
Last
update: 30/10/09
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|
Generic North |
Generic Central |
Generic South |
|
Counter Long |
Counter Short |
|
Press mixed |
Press short |
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Long slow |
Long fast |
|
Possession |
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BUILD UP |
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Speed |
45 |
55 |
30 |
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75 |
80 |
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45 |
30 |
|
35 |
55 |
|
10 |
|
Pass Distance |
55 |
40 |
25 |
|
60 |
35 |
|
45 |
30 |
|
80 |
100 |
|
15 |
|
Positioning |
org |
org |
org |
|
org |
free |
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org |
free |
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org |
org |
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org |
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CHANCE |
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Pass Risk |
45 |
70 |
60 |
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70 |
80 |
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70 |
60 |
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30 |
40 |
|
25 |
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Crossing |
60 |
45 |
35 |
|
55 |
35 |
|
45 |
30 |
|
65 |
85 |
|
25 |
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Shooting |
70 |
80 |
65 |
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65 |
75 |
|
70 |
60 |
|
75 |
70 |
|
55 |
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Positioning |
org |
free |
free |
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free |
free |
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free |
free |
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free |
org |
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free |
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DEFENCE |
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Pressure |
45 |
40 |
35 |
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25 |
20 |
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65 |
65 |
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35 |
25 |
|
45 |
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Aggression |
55 |
45 |
40 |
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45 |
40 |
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35 |
30 |
|
55 |
65 |
|
35 |
|
Team Width |
35 |
40 |
45 |
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35 |
35 |
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70 |
70 |
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30 |
20 |
|
45 |
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Defensive Line |
Cover |
Cover |
Cover |
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Cover |
Cover |
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Offside |
Offside |
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Cover |
Cover |
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Cover |
Here’s an
attempt at a list of what styles of play might best suit the various leagues…
if I have any of the leagues incorrect, feel free to change.
Each league
has been assigned, for the most part, about four different sets. Assuming you don’t know how every single team
is supposed to play, simply go through each league and assign those sets
liberally and evenly amongst the clubs there to give you a nice spread of
playing styles to compete against.
If there
are certain leagues that you are sure you have no intention of ever playing in,
you could always skip that league! Just
remember that these changes need to be done before starting your Manager
Mode in order for the teams to adopt the tactics.
To assign
them: go to the edit menu, Team Management, select a league, select a team, go
to Custom Tactics, and then select the name of their assigned custom tactic at
the very top of the list. That will
bring up the list of saved slots – just assign the slot that you had created
and saved the relevant generic set in.
|
Australian A-League |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
|
Austrian Bundesliga
|
Generic
North |
Counter
Long |
Press
Mixed |
Long slow |
|
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Belgian Pro League |
Generic
Central |
Counter
Short |
Press
Mixed |
Press
Short |
|
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Liga Do Brasil |
Generic
South |
Counter
Short |
Press
Short |
Possession |
|
|
Czech 1.Liga |
Generic
North |
Generic
Central |
Counter
Long |
Press
Mixed |
|
|
Danish Superliga |
Generic
North |
Counter
Long |
Press
Mixed |
Long Slow |
|
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English Premier League |
Generic
North |
Counter
Long |
Press
Mixed |
Long Slow |
Long Fast |
|
Coca-Cola Championship |
Generic
North |
Counter
Long |
Press
Mixed |
Long Slow |
Long Fast |
|
Coca-Cola League 1 |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
|
Coca-Cola League 2 |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
|
French Ligue 1 |
Generic
Central |
Counter
Short |
Press
Mixed |
|
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|
French Ligue 2 |
Generic
North |
Counter
Long |
Press
Mixed |
|
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German Bundesliga |
Generic
North |
Generic
Central |
Counter
Long |
Press
Mixed |
Long Slow |
|
German 2.Bundesliga |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
|
League of |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
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Italian Serie A |
Generic
Central |
Generic
South |
Counter
Short |
Possession |
|
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Italian Serie B |
Generic
Central |
Generic
South |
Counter
Short |
Possession |
|
|
South Korean K-League |
Generic
Central |
Counter
Long |
Press
Mixed |
Press
Short |
|
|
Primera Division
de Mexico |
Generic
South |
Possession |
|
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|
|
|
Generic
Central |
Counter
Short |
Press
Mixed |
|
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Norwegian Tippe Ligaen |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
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Polish Ekstraklasa
|
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
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Portuguese Liga |
Generic
Central |
Generic
South |
Counter
Short |
Press
Short |
|
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Russian Premier League |
Counter
Long |
Press
Mixed |
Long Slow |
|
|
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Scottish Premier League |
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
|
Spanish La Liga |
Generic
South |
Counter
Short |
Press
Short |
Possession |
|
|
Spanish Liga Adelante |
Generic
South |
Counter
Short |
Press
Short |
Possession |
|
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Swedish Allsvenskan
|
Generic
North |
Counter
Long |
Long Slow |
Long Fast |
|
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Swiss Super League |
Generic
Central |
Counter
Long |
Press
Short |
|
|
|
Turkish Super Lig |
Generic
Central |
Counter
Long |
Counter
Short |
|
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|
|
Generic
North |
Counter
Long |
Press
Mixed |
Long Fast |
|
FIFA 10
EA Forums:
The Big Fifa10 Custom Tactics Project
EA Forums:
The Big Fifa10 Custom Tactics Project Version 2
The FIFA 10
Realistic Tactics Project
http://www.schroederriedel.de/fifa10rtp/index.php
FIFA 10 –
The Realism Patch
http://www.fifa10realismpatch.moonfruit.com/
FIFA Custom
Tactics Forum
http://s1.zetaboards.com/FIFA_Custom_Tactics/index/
Evo Web
Forums: FIFA 10 Custom Tactics / Formations
http://forums.evo-web.co.uk/showthread.php?t=54910
FIFA 09 but relevant
Operation
Sports Forums: Official Custom Tactics Guide for FIFA 09
BluChampBlogger’s articles on Custom Tactics in FIFA 09
http://fifa.bluechampions.com/category/custom-tactics/
NJH - 2009